FAQ & troubleshooting
Questions
Section titled “Questions”Does NodeCraft affect my packaged game?
Section titled “Does NodeCraft affect my packaged game?”No. NodeCraft is an editor-only plugin, so it’s never included when you package your game.
Does it change my Blueprints or materials?
Section titled “Does it change my Blueprints or materials?”No. NodeCraft only changes how graphs are drawn in the editor. Node positions, connections and comment colours stay exactly as they are. Disable the plugin or pick UE_Default and everything looks standard again.
Which editors does it theme?
Section titled “Which editors does it theme?”- Blueprints, including Level Blueprints, Animation Blueprints and Widget Blueprints
- Materials and Material Functions
Other graph editors (Niagara, Behavior Trees, MetaSounds, Control Rig and so on) keep Unreal’s standard look.
Can I use different themes for Blueprints and materials?
Section titled “Can I use different themes for Blueprints and materials?”Yes. The Blueprint editor and the Material editor each have their own NodeCraft dropdown and their own active theme.
Will my theme change for my teammates?
Section titled “Will my theme change for my teammates?”No. Theme, routing and wire spacing choices are personal and stored in your project’s Saved folder, which normally isn’t in source control. To share a customised theme with your team, see Customizing themes.
Why did a new project start on Command?
Section titled “Why did a new project start on Command?”Command is the default theme. Each project remembers its own choice, so a project where you haven’t picked a theme yet starts on Command.
Why does a comment box keep its own colour instead of the theme’s?
Section titled “Why does a comment box keep its own colour instead of the theme’s?”Themes only recolour comments that still use the default comment colour. Once you choose a colour for a comment, NodeCraft respects it.
Does it work with Unreal Engine 5.5 or earlier, or on Mac or Linux?
Section titled “Does it work with Unreal Engine 5.5 or earlier, or on Mac or Linux?”Not currently. NodeCraft supports Unreal Engine 5.6, 5.7 and 5.8 on Windows.
Troubleshooting
Section titled “Troubleshooting”I don’t see the NodeCraft dropdown
Section titled “I don’t see the NodeCraft dropdown”- Check Edit → Plugins: NodeCraft must be ticked for this project.
- Restart the editor after enabling it.
- The dropdown appears in the Blueprint and Material editors’ toolbars, not the main Level Editor toolbar.
The editor feels slow with a theme
Section titled “The editor feels slow with a theme”Neon runs a live fluid simulation, and Aetherial animates its backdrop continuously. On a lower-end GPU, switch to Command, Liquid Glass or Atelier.
Wires jump when I switch themes
Section titled “Wires jump when I switch themes”With routing set to Theme Default, each theme brings its own routing style. To keep one style across all themes, pick it in the Routing section. That pins it.
I customised a theme and my changes disappeared after an update
Section titled “I customised a theme and my changes disappeared after an update”Updates replace NodeCraft’s own theme assets. Keep your changes in a copy inside your project. See Customizing themes.
I changed “Node Theme Asset” in Project Settings but nothing happened
Section titled “I changed “Node Theme Asset” in Project Settings but nothing happened”NodeCraft reads the theme asset settings at startup. Restart the editor.
Reset NodeCraft to its defaults for a project
Section titled “Reset NodeCraft to its defaults for a project”- Close the editor.
- Open
Saved/Config/WindowsEditor/EditorPerProjectUserSettings.iniin your project folder. - Delete the
[NodeCraft.UserPreferences]section and save. - Reopen the project. You’re back on the default theme, routing and wire spacing.
Something else is wrong
Section titled “Something else is wrong”Ask on Discord or by email. Include your Unreal version, the theme you were using, and any lines mentioning NodeCraft from the Output Log (Window → Output Log).
